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Dragon Viewer For Second Life
dragon viewer for second life












  1. Dragon Viewer For Second Life Full Profile In#
  2. Dragon Viewer For Second Life Software Such As#
  3. Dragon Viewer For Second Life Full Release Of#

Dragon Viewer For Second Life Software Such As

So, the only problem for Firestorm and other viewer users is getting the initial About Land panel open.I used same settings and adjusted to same settings in both viewers and a low draw distance of 96 meters. Most viewers have the exact same panels for setting up the environment. With our CopyBot viewers you can export and import any content from these viryual worlds and modify them in 3D software such as Blender, 3D studio Macx etc.As the Lab’s 64-bit Alex Ivy viewer progresses through release candidate stage and the point where the code is regarded as a stable enough for TPVs to start picking up, viewer developers having been doing just that.She uses the Black Dragon viewer in her tutorial for the source of the illustrations. Second Life CopyBot Forum is a place where you can get items for Second Life and other vitual worlds for free. About Second Life Copybot Forum.

dragon viewer for second life

Dragon Viewer For Second Life Full Profile In

Nicky has clearly labelled his versions as test releases, which Niran is referring to his as an alpha series of releases.I’ve not driven either viewer to any great extent, so the following is more informational than anything else. View It should be noted that in neither case are the provided 64-bit viewers the final, polished article. View Full Profile in Second Life. Unofficial Help, just comunity people helping others out in the viewer. Founder: Jae (jaelyn.cheri) Open Enrollment.

For convenience, I downloaded the 64-bit Windows version with RLV. Each is functionally identical to the other, with the exception of … RLV inclusion. Kokua 64-bitThe Kokua 64-bit builds come in both RLV and non-RLV versions.

Dragon Viewer For Second Life Full Release Of

This means the 64-bit viewer now includes the Asset HTTP updates from the Lab and the current release version ( 5.60). As the Launcher is also intended to start / terminate the viewer’s crash logging, and given – if I recall correctly – Kokua utilises the Lab’s viewer update process, I assume use of the Launcher may / will be folded-into the Kokua’s 64-bit Windows flavours in the future.Beyond this, the viewer is functionally identical to the last full release of Kokua (5.8), with additional updates from the more recent LL viewer releases since that date. However, at this point, neither actually utilises it directly: the installation short-cut for the viewer points directly to the viewer. EXE, designed to ensure the correct version of the viewer (32-bit or 64-bit) is installed on your PC when updating the viewer.

This generates a warning on starting the viewer, advising users to run things from the Launcher and to update short-cuts accordingly. Black Dragon 64-bitBlack Dragon currently has the SL Launcher removed. For those downloading and trying the viewer, he particularly requests that feedback be given on notifications and taking / processing snapshots, which have caused noticeable issues in merging the code (obviously, feedback on other aspects of the viewer and problems encountered is also welcome). Some of these have been logged via JIRA with the Lab (such as BUG-41395).

That is, shadows which just fall short of actually visually connecting with the object casting them, and which at time no amount of jiggling with settings such as shadow quality and/or shadow bias can fix. The large number of graphics options exposed / added can be a little frightening to those not into graphics tweaking – but again, there’s no real need to play around with any you’re not familiar with when adjusting settings.In addition to the 64-bit iteration, the viewer includes further refinements to SL shadows, including an attempt to deal with a particular annoyance for photographers: disconnected shadows. For some people, this is somewhat mitigated by the viewer’s menu system presentation, which can take a little getting used to but really isn’t that hard to steer around. For those with hardware which can handle it, Black dragon continues to offer a graphics experience several points above other viewers.

Black Dragon has many additional exposed / tweaked graphics options, and a number of defaults somewhat different to the default viewer. Firestorm 64 is currently not using the Lab’s 64-bit code base, and so might be considered an indirect comparison, rather than a like-for-like code base comparison. I then launched each viewer in turn, let the scene load from cache, measured, shut-down and launched the next & repeated. All measurements were taken after setting the preferences in each viewer, and clearing object and texture caches before doing a fresh load to ensure each viewer had the scene locally cached. In terms of the latter, and while direct comparisons are always subjective (and dependent upon some factors outside of your control, such as the complexity of any other avatars in your field of view / in the region, etc), I carried out some very rough-and-ready tests using ~Neive~ as my testing-point, and with the viewers all set-up according to my review system specifications.Baseline test location: ~Neive~ 199, 155, 27, facing west, with three (or in the case of the Black dragon 32-bit version test, four) avatars within draw distance. Rough-and-Ready Performance NotesThe benefits in using 64-bit versions of the viewer – for those who can – are much better memory utilisation and potentially a reduced crash rate and, potentially, a boost in overall viewer performance.

dragon viewer for second life

Certainly, Firestorm can struggle with crowded sims, and it was soon obvious that Cool VL Viewer was a better choice for visiting SL14B.I wonder if we Linux users are really so rare. At times, I have wondered if Firestorm was loading data from cache and promptly putting it in the virtual RAM. (Assume AlexIvy is still very new when the next Firestorm version appears.)I have a suspicion, generally, that a lot of software today is being written and maintained by people who haven’t needed to care about memory use. That comparison shows that Firestorm 64-bit uses a huge amount more RAM than Cool VL Viewer, and in my experience Firestorm is marginal in 4GB of RAM (Don’t forget you need the OS too.)I wonder how much some of the code in AlexIvy has had to change, how it compares to what Firestorm did, and whether Firestorm will improve when a merge is done. Firestorm and Cool VL Viewer work as 64-bit.

Firestorm are currently working on revising their 64-bit version to utilise the 64-bit code from the Lab.“I must admit to a certain weariness over the persistence of 32-bit.”The Lab’s plan is to have 64-bit for Mac and Linux (again, contingent upon open source contributions). However, as Oz has indicated, and I’ve reported (numerous times), the Lab *is* re-working their Linux viewer build process to make it easier to produce a more readily distributable Linux viewer – *contingent* upon getting input from Linux developers.Alex Ivy utilises a revised build process, utilising 64-bit libraries, etc., for the 64-bit built (and the existing 32-bit Libs for the Win 32-bit build). ”The Lab ceased active development of the Linux flavour in May 2015, requesting open-source contributions to keep the viewer updated.

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